One of the best things about being an Android developer is just how accessible it is to get started and how easy it is to distribute apps to users.
To me, it feels like a return to those older days of the ZX Spectrum; where one never needed a large development team in order to earn money with new o develop for an iOS, you need to buy yourself an iPhone or an iPad or a Mac if you donâ€™t already own one. This surely leads on to more investment even before you can start working on it.
On the Android side, things donâ€™t really vary that much. You would need to install an IDE which here is probably going to be the Android studio which means you’ll be programming in Java and also be using the Android SDK.
So which experience is more accessible? To be honest, neither of the perspectives is appealing enough for a beginner. But the best part is that Objective-C/Swift and Java are not the two poles apart.
If youâ€™re used to developing in one, then transitioning to the other shouldnâ€™t be that difficult. Both are completely object-oriented and a fair amount of structure bears some resemblance.
There is also no clear assurance about whether the Android Studio or Xcode is superior. Both have their individual strengths and weaknesses and both could stand to learn a thing or two from the other.
But for the debugging purposes, itâ€™s certainly true that the iOS simulator is considerably better than the Android emulators. But the other side of the coin is that you can install Android Studio on a PC or a Mac, which is a big win.
And it has got way better autocomplete. In either of the camps, youâ€™re going to find a lot of unsatisfactory people complaining about many of the things not being as quick as they should be, which is fair.
We donâ€™t have a clear winner here but we surely have a clear loser: US!. If you want to develop for both using the official methods, then you have to install both the IDEs, learn two programming languages, get to grips with two SDKs and learn various APIs. Thatâ€™s a massive headache (and it gets worse as weâ€™ll discover).
Round 2: Design Guidelines( Time to bring in the designers)
If there was a program that could transform your Android app and into an iOS app, then you still could have a fair bit of work on your hands to be done before you were ready to release the apps.
Unfortunately, this is not possible for now, but in the coming years, it might come up as a perfect solution to most of our problems. The main reason for this is the design language completely varies on iOS when compared with Android and so is the expected interface.
iOS vs Android Design
Like Android, iOS recently has shifted away from the skeuomorphic shadows and towards flatter designs. However, Android is much clearer and more precise in how it wants users to go about adopting this language and gave us Material Designs o refer to.
Let us not get into its depth again but this essentially means treating the User Interface (UI) elements as though they were made from physical materials and using various cues such as the shadows, animations or the Z axis to communicate how the user should interact.
While the iOS design is less clearly explained, it generally involves the use of negative spacing, large images, transitions and lots of translucent elements (often with the â€˜frostedâ€™ effect).However, this can be seen that iOS is also a little flattered and which can be noticed by the different ways the two platforms use cards, for example.
The obvious difference is that the iOS devices do not have a back button and so need to include them in the UI (normally in the top left). Whereas including a back button on Android is generally considered a big no-no.
Thereâ€™s no arguing that Google provides some very accurate guidelines for all its mobile app developers when it comes to design â€“ and for the most of the part this comes up as some really pretty and intuitive Uis.
There is surely much designs and better options and much more guidance and documentation for Material Design and so Android comes out as a topper.
This surely ads on to more responsibility to the Android mobile app Developers to keep up the good work!
Round 3: Fragmentation
The apps you create often is defined by the hardware they’re intended to run on. We’ve already seen how the absence of just a back button can end up completely affecting your UI and design and of course this relationship digs in deeper.
From a mobile app developerâ€™ perspective, iOS and Android hardware are compared, one-word springs immediately to mind: fragmentation. Unfortunately, we are not just developing for a single Android device but of the countless Android devices present there.
This also means different sizes of the screen, different DPIs, and different aspect ratios. Beyond that, one also needs to have fragmentation in terms of Android versions that people use. According to a survey, 5.6% of the Android users were still stuck on Gingerbread in 2015!
Here comes a problem for the mobile app developers. Not only does this means that we need to come up with great out of the box designs (which that Xcode supports better than Android Studio) but it also means we need to think hard about whether we want to come up with such a new feature which prevents the market from being able to run our apps.
Well, there also are certain advantages to this situation that is born out of the open nature of Android, which means that there is a broader range of hardware capable of driving the OS including the media streaming devices, wearables, Televisions and in-car navigation systems.
This means that the Android app developers can get them a higher range for their bucks as the same knowledge can be useful for all the android devices, whether it be the smartphones or the tablets or the watches.
And new opportunities and markets waiting right there for you. Perhaps the Play Store is too saturated with your app? How about making one for Kindle, or for the smartwatches and here, for the Gear Vrs too? This is why the Android developers are seen with big happy smiles on their faces because they get to work on some super cool VR projects.
While Androidâ€™s open nature is widely appreciated, the fragmentation ultimately makes life difficult for the Android app developers and this means this round has to go to iOS(Congratulations iOS developers!).
While iPhones gradually gets more diverse, the situation still is considerably easier, which saves a lot of time of their developersâ€™ (and bad reviews) and ultimately improves revenues.games and software. Like the older hardware, mobile devices also ensure that anyone with a brainstorming idea working from their basement too can take the world by storm.
But before the advent of the Android Store and the Play Store, we already had the iOS and the App Store. In reality, it was the iPhone which kicked off the mobile app â€˜goldrushâ€™.
So in many ways, we have Apple to thank for this opportunity(and thus it gets the starting point). But the question still remains the same: which is the best option today for a new mobile app developer trying to make a splash?
The answer to this question has to be determined to examine the terms and conditions and a thorough analysis of all these points mentioned below:
Round 1: Development
Letâ€™s start with how you actually do a mobile app developer goes about creating an app for either Android or iOS. In both these cases, you’re going to have a lot of documentation and support to help you out, which surely is a good start.
But at the same time, both the platforms have millions of options, various elements and a lot to get your head around before you can really dive in.
In case of an iPhone app developer, he will be creating your apps using the X-code IDE with the iOS SDK. Xcode supports multiple programming languages but the one that most of the mobile app developer chooses these days is Swift.
That’s because Swift is such a programming language that was created especially by Apple for iOS and OS X. It is based on Objective-C but is apparently less prone to errors and is more precise.
So just how easy is it? The reports might vary but it is certainly true that the things could be more direct. Swift works with Cocoa Touch, which is an API for constructing the iOS UI elements.
This means that you are going to have to learn not only Swift but also Cocoa Touch and the iOS SDK.And adding an extra barrier is the fact that the Xcode runs only on Macs.
Round 4: Publishing and Restrictions
As seen before, there are certain important advantages to the open nature of Android. The same can be mentioned more broadly for the Googleâ€™s generally laissez-faire approach.
For starters, Android allows to access more of the system’s inner workings, this gives you a chance to create various things that cannot be made on iOS..Thus you can play and shuffle up with the manner of customization apps, launchers, floating apps and more.
And when it comes to actually publishing apps on both the platforms, from the developersâ€™ point of view too, Android clearly comes out the ultimate winner. And the worst part is even if the iOS itself doesn’t limit what you’re able to create, Apple probably will.
Apple obviously is a very clear idea about what kinds of apps itâ€™s happy to support and is much more direct and straightforward when it comes to checking apps that developers submit.
Â Read More:Â How to Start Android development with an iOS background?
Publishing: the Play Store vs the App Store(Itâ€™s the final countdown!)
Publishing your app on Android: Itâ€™s simple, easy and quick!
All you need to do is sign up and just upload your APK. It gets live in a couple of hours in the store and people can start downloading it. It costs a one-off payment of $25 and thatâ€™s it. That simple!
Meanwhile on iOS, one needs to pay a recurring annual fee of $99 and submit it to for the testing process which is carried out by the real-life humans. This might take a few days and a high probability is that the submission will be rejected(which often is!).
In certain cases, the thing which is at least understandable is that Apple wouldnâ€™t allow you to release a Genesis emulator because of the potential legal issues might come up.Also, anything that is deemed to be offensive or to low-standards would also be called off.
But then there are the stronger reasons too that iOS can reject an app.For instance, a friend of mine built an insult-generator that used unusual words to amusing effect and with very attractive designs too (proved his capability as a web designer).
The app was rejected because they felt that the words were made up! In reality, this was not the case and hence my friend added a dictionary element to the app which would explain the meaning of the word. This would also add an educational touch to the app. Again the app was rejected, this time because it’s â€˜boringâ€™.
Winner: Android (A clear winner here though!)
Appleâ€™s approach surely is beneficial as it maintains a higher standard of an app on itâ€™s App Store which is actually good for the user. But you could definitely make the case that Apple takes too far in that direction which ends up causing problems for the mobile app developers and even creativity to a certain extent.
And the firmware restrictions lead to many of us shifting towards Android in the first place. Ultimately, generating an app for iOS could mean investing in a Mac, going through the length and breadth of learning Xcode and Swift, investing hours and hours of times and $$$ into developmentâ€¦ only to have your app rejected. Thankfully, this doesn’t happen in case of Android.
Round 5: Profits
Of course, we also need to think as a gold digger and consider the income generated by developing for each platform and this is where Apple is the gold mine.
There are many more devices out there running on Android and thus the Play Store might have a larger number of downloads accordingly. Despite this, the App Store still generates more revenue â€“ to the tune of around 75% according to a report.
iOS users are an easy target and they tend to spend more on their app purchases and thus this is something that has to be considered heavily before making a choice.
If you develop your app only for the Android platform, then you surely are going to be losing out on a lot of potential income. The best decision will always be to prefer a cross-platform (that gives you an access to the largest possible audience) but, you’ll earn more money by being the iOS exclusive developer. But hey, Android app developers still have more income than the Windows Phone developers!
If you have two similar apps with exactly similar marketing campaigns, then youâ€™d surely earn more from the iOS version than the Android version. This might not be the case always(as mentioned, you might be able to find a better marketing strategy on Android can help) but itâ€™s certainly the trend.
So here comes the winner â€¦ nobody!
Each of the platforms gets two wins and a draw, thus making it a draw overall.
The rankings you give to each of these points with your own preferences and goals, this will ultimately decide the best suitable platform for you. But with Auxano global services, you would have an upper hand as not only we develop apps for both the platforms individually but also have various common methods that can help you generate your desired apps with great designs for both the platforms.
Our team of Android app developers and the iOS app developers are looking forward to all your needs and with the designers all set with their tools, the best product is assured.