A game app to provide interactive education to children.
The client was a school owner, and they wanted to create an interactive and fun way to teach children. It was an educational application that needed animation and graphics to make the app interactive and sharing knowledge in a more fun way.
Children of the school were the target audience.
The client was looking for a quick and reliable mobile app development service provider who could quickly develop an interactive 3D game app on both platforms, Android and iOS.
The client wanted a game where the main goal would be to help children learn English verbs and how we use verbs in daily life.
The client first needed a demo that can give him an overview of the entire game.
An intra application navigation system was implemented, such as traversing between game levels, game sections, and other relevant navigation in the application.
All animation done in the application is with sprite images. Throughout the application, sprite calls this module with relevant params to generate appropriate animation in place.
The story slides let the story get narrated in slides. It contains audio/video, images, texts to support the story context. We developed this module to show the slides with media that narrate the story to the user.
The gameplay module is the most important application module where a question is asked to the user. The question gets generated depending on the level of the game selected by the user, with different options to choose from. Choosing the correct answer will allow the user to move to the next level; otherwise, the question gets repeated with other random solutions with the right one.
Our team of designers and writers came up with an interesting storyboard for the game app, which was further refined through multiple iterations and discussions with the client.
According to the storyboard, we created a demo of the game to ensure that we were on the right track of developing the best app that the client has envisioned.
Finally, our team developed the app using the Unity 3D platform within a quick turnaround time.
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